Elemental types: Difference between revisions
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The Intryon universe has | The Intryon universe has 19 distinct '''elemental types''' which can be used anywhere that a type chart/table is required. They can be used to group different types of creatures as well as weapons or attacks. | ||
Each elemental type has 3 strengths, 3 weaknesses, and one immunity, both when dealing and receiving damage. The only exception is [[Untyped]], which does not have any strengths or weaknesses. | |||
The only exception is [[Untyped]], which does not have any strengths or weaknesses. | |||
== Type chart == | == Type chart == | ||
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!style="background-color:#BF9000" class="rotatecell" id="dark"|[[Earth type|EARTH]] | !style="background-color:#BF9000" class="rotatecell" id="dark"|[[Earth type|EARTH]] | ||
!style="background-color:#EEAEFF" class="rotatecell" id="dark"|[[Wind type|WIND]] | !style="background-color:#EEAEFF" class="rotatecell" id="dark"|[[Wind type|WIND]] | ||
!style="background-color:#D9694B" class="rotatecell" id="dark"|[[Force type|FORCE]] | |||
!style="background-color:#FF9900" class="rotatecell" id="dark"|[[Flame type|FLAME]] | !style="background-color:#FF9900" class="rotatecell" id="dark"|[[Flame type|FLAME]] | ||
!style="background-color:#6D9EEB" class="rotatecell" id="dark"|[[Water type|WATER]] | !style="background-color:#6D9EEB" class="rotatecell" id="dark"|[[Water type|WATER]] | ||
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!style="background-color:#CC0000" class="rotatecell" id="light"|[[Plasma type|PLASMA]] | !style="background-color:#CC0000" class="rotatecell" id="light"|[[Plasma type|PLASMA]] | ||
!style="background-color:#A64D79" class="rotatecell" id="light"|[[Crystal type|CRYSTAL]] | !style="background-color:#A64D79" class="rotatecell" id="light"|[[Crystal type|CRYSTAL]] | ||
!style="background-color:#DC268D" class="rotatecell" id="light"|[[Logic type|LOGIC]] | |||
!style="background-color:#0B5394" class="rotatecell" id="light"|[[Mystic type|MYSTIC]] | !style="background-color:#0B5394" class="rotatecell" id="light"|[[Mystic type|MYSTIC]] | ||
!style="background-color:#0F7F6E" class="rotatecell" id="light"|[[Chaos type|CHAOS]] | |||
!style="background-color:#660000" class="rotatecell" id="light"|[[Death type|DEATH]] | !style="background-color:#660000" class="rotatecell" id="light"|[[Death type|DEATH]] | ||
|- | |- | ||
!style="background-color:#EFEFEF" class="sidecell" id="dark"|[[Untyped|UNTYPED]] | !style="background-color:#EFEFEF" class="sidecell" id="dark"|[[Untyped|UNTYPED]] | ||
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!style="background-color:#D9694B" class="sidecell" id="dark"|[[Force type|FORCE]] | |||
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!style="background-color:#FFEFC0" class="sidecell" id="dark"|[[Light type|LIGHT]] | |||
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!style="background-color:#202020" class="sidecell" id="light"|[[Shadow type|SHADOW]] | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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!style="background-color:#999999" class="sidecell" id="dark"|[[Metal type|METAL]] | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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!style="background-color:#CC0000" class="sidecell" id="light"|[[Plasma type|PLASMA]] | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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!style="background-color:#A64D79" class="sidecell" id="light"|[[Crystal type|CRYSTAL]] | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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!style="background-color:#DC268D" class="sidecell" id="light"|[[Logic type|LOGIC]] | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |style="background-color:red;text-align:center;font-weight:bold;"|0.5x | ||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |||
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!style="background-color:#0B5394" class="sidecell" id="light"|[[Mystic type|MYSTIC]] | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |style="background-color:red;text-align:center;font-weight:bold;"|0.5x | ||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |style="background-color:green;text-align:center;font-weight:bold;"|2x | ||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |style="background-color:red;text-align:center;font-weight:bold;"|0.5x | ||
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!style="background-color:#FFEFC0" class=" | !style="background-color:#0F7F6E" class="sidecell" id="light"|[[Chaos type|CHAOS]] | ||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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!style="background-color:#660000" class="sidecell" id="light"|[[Death type|DEATH]] | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |||
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|} | |||
== Trivia == | |||
* Metal type was previously known as the Construct type. | |||
* Untyped was previously known as the Mundane type. | |||
* The first iteration of the type table only had 16 types. Force, Logic and Chaos were added later in order to make the typing of some things easier. | |||
* The elemental types were originally desired for Ginever TD to try to encourage variety in tower typing. The intention was that, assuming the enemy types are unknown, no single type of tower should be necessarily better or worse than any other, but the player would be in a better position by having many different tower types. | |||
* The Intryon typing table has been converted to Pokémon games and translates roughly as follows: | |||
** Ground -> Earth | |||
** Flying -> Wind | |||
** Fighting -> Force | |||
** Fire -> Flame | |||
** Water -> Water | |||
** Ice -> Frost | |||
** Electric -> Shock | |||
** Grass -> Organic | |||
** Poison -> Toxic | |||
** Bug -> Light | |||
** Dark -> Shadow | |||
** Steel -> Metal | |||
** Dragon -> Plasma | |||
** Rock -> Crystal | |||
** Psychic -> Logic | |||
** Fairy -> Mystic | |||
** Normal -> Untyped/Chaos | |||
** Ghost -> Death | |||
* Untyped damage is functionally equivalent to chaos damage in the original TD. | |||
The Intryon universe has 19 distinct '''elemental types''' which can be used anywhere that a type chart/table is required. They can be used to group different types of creatures as well as weapons or attacks. | |||
Each elemental type has 3 strengths, 3 weaknesses, and one immunity, both when dealing and receiving damage. The only exception is [[Untyped]], which does not have any strengths or weaknesses. | |||
== Type chart == | |||
{| class="wikitable elementaltypetable" | |||
!style="vertical-align:bottom"|Defenders >>><br/>Attackers VVV | |||
!style="background-color:#EFEFEF" class="rotatecell" id="dark"|[[Untyped|UNTYPED]] | |||
!style="background-color:#BF9000" class="rotatecell" id="dark"|[[Earth type|EARTH]] | |||
!style="background-color:#EEAEFF" class="rotatecell" id="dark"|[[Wind type|WIND]] | |||
!style="background-color:#D9694B" class="rotatecell" id="dark"|[[Force type|FORCE]] | |||
!style="background-color:#FF9900" class="rotatecell" id="dark"|[[Flame type|FLAME]] | |||
!style="background-color:#6D9EEB" class="rotatecell" id="dark"|[[Water type|WATER]] | |||
!style="background-color:#C0E7FF" class="rotatecell" id="dark"|[[Frost type|FROST]] | |||
!style="background-color:#FFE620" class="rotatecell" id="dark"|[[Shock type|SHOCK]] | |||
!style="background-color:#3FE020" class="rotatecell" id="dark"|[[Organic type|ORGANIC]] | |||
!style="background-color:#8E7CC3" class="rotatecell" id="dark"|[[Toxic type|TOXIC]] | |||
!style="background-color:#FFEFC0" class="rotatecell" id="dark"|[[Light type|LIGHT]] | |||
!style="background-color:#202020" class="rotatecell" id="light"|[[Shadow type|SHADOW]] | |||
!style="background-color:#999999" class="rotatecell" id="dark"|[[Metal type|METAL]] | |||
!style="background-color:#CC0000" class="rotatecell" id="light"|[[Plasma type|PLASMA]] | |||
!style="background-color:#A64D79" class="rotatecell" id="light"|[[Crystal type|CRYSTAL]] | |||
!style="background-color:#DC268D" class="rotatecell" id="light"|[[Logic type|LOGIC]] | |||
!style="background-color:#0B5394" class="rotatecell" id="light"|[[Mystic type|MYSTIC]] | |||
!style="background-color:#0F7F6E" class="rotatecell" id="light"|[[Chaos type|CHAOS]] | |||
!style="background-color:#660000" class="rotatecell" id="light"|[[Death type|DEATH]] | |||
|- | |||
!style="background-color:#EFEFEF" class="sidecell" id="dark"|[[Untyped|UNTYPED]] | |||
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!style="background-color:#BF9000" class="sidecell" id="dark"|[[Earth type|EARTH]] | |||
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|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
| | |||
| | |||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|- | |||
!style="background-color:#EEAEFF" class="sidecell" id="dark"|[[Wind type|WIND]] | |||
| | |||
| | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|- | |||
!style="background-color:#D9694B" class="sidecell" id="dark"|[[Force type|FORCE]] | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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| | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|- | |||
!style="background-color:#FF9900" class="sidecell" id="dark"|[[Flame type|FLAME]] | |||
| | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
| | | | ||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |style="background-color:red;text-align:center;font-weight:bold;"|0.5x | ||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |style="background-color:green;text-align:center;font-weight:bold;"|2x | ||
|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |||
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|- | |||
!style="background-color:#6D9EEB" class="sidecell" id="dark"|[[Water type|WATER]] | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |style="background-color:red;text-align:center;font-weight:bold;"|0.5x | ||
|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |style="background-color:green;text-align:center;font-weight:bold;"|2x | ||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|- | |||
!style="background-color:#C0E7FF" class="sidecell" id="dark"|[[Frost type|FROST]] | |||
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| | | | ||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |style="background-color:green;text-align:center;font-weight:bold;"|2x | ||
| | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |style="background-color:#555;text-align:center;font-weight:bold;"|0x | ||
| | | | ||
| | | | ||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
| | | | ||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |style="background-color:red;text-align:center;font-weight:bold;"|0.5x | ||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|- | |- | ||
!style="background-color:# | !style="background-color:#FFE620" class="sidecell" id="dark"|[[Shock type|SHOCK]] | ||
| | |||
|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|- | |||
!style="background-color:#3FE020" class="sidecell" id="dark"|[[Organic type|ORGANIC]] | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |||
|- | |||
!style="background-color:#8E7CC3" class="sidecell" id="dark"|[[Toxic type|TOXIC]] | |||
| | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|- | |||
!style="background-color:#FFEFC0" class="sidecell" id="dark"|[[Light type|LIGHT]] | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |style="background-color:red;text-align:center;font-weight:bold;"|0.5x | ||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |style="background-color:red;text-align:center;font-weight:bold;"|0.5x | ||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |style="background-color:#555;text-align:center;font-weight:bold;"|0x | ||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |style="background-color:red;text-align:center;font-weight:bold;"|0.5x | ||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |style="background-color:green;text-align:center;font-weight:bold;"|2x | ||
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|- | |||
!style="background-color:#202020" class="sidecell" id="light"|[[Shadow type|SHADOW]] | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |style="background-color:green;text-align:center;font-weight:bold;"|2x | ||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |style="background-color:green;text-align:center;font-weight:bold;"|2x | ||
|- | |- | ||
| Line 226: | Line 733: | ||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |style="background-color:green;text-align:center;font-weight:bold;"|2x | ||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |style="background-color:red;text-align:center;font-weight:bold;"|0.5x | ||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |style="background-color:green;text-align:center;font-weight:bold;"|2x | ||
|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |style="background-color:#555;text-align:center;font-weight:bold;"|0x | ||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|- | |- | ||
!style="background-color:#CC0000" class="sidecell" id="light"|[[Plasma type|PLASMA]] | !style="background-color:#CC0000" class="sidecell" id="light"|[[Plasma type|PLASMA]] | ||
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| Line 254: | Line 765: | ||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |style="background-color:green;text-align:center;font-weight:bold;"|2x | ||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |style="background-color:red;text-align:center;font-weight:bold;"|0.5x | ||
| Line 262: | Line 775: | ||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |style="background-color:red;text-align:center;font-weight:bold;"|0.5x | ||
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|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |style="background-color:#555;text-align:center;font-weight:bold;"|0x | ||
| Line 270: | Line 784: | ||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |style="background-color:green;text-align:center;font-weight:bold;"|2x | ||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |style="background-color:red;text-align:center;font-weight:bold;"|0.5x | ||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
|- | |||
!style="background-color:#DC268D" class="sidecell" id="light"|[[Logic type|LOGIC]] | |||
| | | | ||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |style="background-color:green;text-align:center;font-weight:bold;"|2x | ||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
| | |||
|- | |- | ||
!style="background-color:#0B5394" class="sidecell" id="light"|[[Mystic type|MYSTIC]] | !style="background-color:#0B5394" class="sidecell" id="light"|[[Mystic type|MYSTIC]] | ||
| Line 281: | Line 818: | ||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |style="background-color:red;text-align:center;font-weight:bold;"|0.5x | ||
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| Line 293: | Line 831: | ||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |style="background-color:red;text-align:center;font-weight:bold;"|0.5x | ||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
|- | |||
!style="background-color:#0F7F6E" class="sidecell" id="light"|[[Chaos type|CHAOS]] | |||
| | |||
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|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |style="background-color:green;text-align:center;font-weight:bold;"|2x | ||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
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|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |||
|- | |- | ||
!style="background-color:#660000" class="sidecell" id="light"|[[Death type|DEATH]] | !style="background-color:#660000" class="sidecell" id="light"|[[Death type|DEATH]] | ||
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| Line 304: | Line 866: | ||
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|style="background-color:green;text-align:center;font-weight:bold;"|2x | |style="background-color:green;text-align:center;font-weight:bold;"|2x | ||
| | |||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |style="background-color:green;text-align:center;font-weight:bold;"|2x | ||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |style="background-color:red;text-align:center;font-weight:bold;"|0.5x | ||
| | |||
| | | | ||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |style="background-color:red;text-align:center;font-weight:bold;"|0.5x | ||
|style="background-color:green;text-align:center;font-weight:bold;"|2x | |||
|style="background-color:red;text-align:center;font-weight:bold;"|0.5x | |style="background-color:red;text-align:center;font-weight:bold;"|0.5x | ||
|style="background-color:#555;text-align:center;font-weight:bold;"|0x | |||
| | | | ||
|} | |} | ||
| Line 317: | Line 881: | ||
* Metal type was previously known as the Construct type. | * Metal type was previously known as the Construct type. | ||
* Untyped was previously known as the Mundane type. | * Untyped was previously known as the Mundane type. | ||
* The first iteration of the type table only had 16 types. Force, Logic and Chaos were added later in order to make the typing of some things easier. | |||
* The elemental types were originally desired for Ginever TD to try to encourage variety in tower typing. The intention was that, assuming the enemy types are unknown, no single type of tower should be necessarily better or worse than any other, but the player would be in a better position by having many different tower types. | * The elemental types were originally desired for Ginever TD to try to encourage variety in tower typing. The intention was that, assuming the enemy types are unknown, no single type of tower should be necessarily better or worse than any other, but the player would be in a better position by having many different tower types. | ||
* The Intryon typing table has been | * The Intryon typing table has been converted to Pokémon games and translates roughly as follows: | ||
** Ground -> Earth | ** Ground -> Earth | ||
** Flying -> Wind | ** Flying -> Wind | ||
** Fighting -> Force | |||
** Fire -> Flame | ** Fire -> Flame | ||
** Water -> Water | ** Water -> Water | ||
| Line 328: | Line 893: | ||
** Grass -> Organic | ** Grass -> Organic | ||
** Poison -> Toxic | ** Poison -> Toxic | ||
** | ** Bug -> Light | ||
** | ** Dark -> Shadow | ||
** Steel -> Metal | ** Steel -> Metal | ||
** Dragon -> Plasma | ** Dragon -> Plasma | ||
** Rock -> Crystal | ** Rock -> Crystal | ||
** Psychic -> Mystic | ** Psychic -> Logic | ||
** Fairy -> Mystic | |||
** Normal -> Untyped/Chaos | |||
** Ghost -> Death | ** Ghost -> Death | ||
* Untyped damage is functionally equivalent to chaos damage in the original TD. | * Untyped damage is functionally equivalent to chaos damage in the original TD. | ||
Revision as of 13:35, 7 January 2025
The Intryon universe has 19 distinct elemental types which can be used anywhere that a type chart/table is required. They can be used to group different types of creatures as well as weapons or attacks.
Each elemental type has 3 strengths, 3 weaknesses, and one immunity, both when dealing and receiving damage. The only exception is Untyped, which does not have any strengths or weaknesses.
Type chart
| Defenders >>> Attackers VVV |
UNTYPED | EARTH | WIND | FORCE | FLAME | WATER | FROST | SHOCK | ORGANIC | TOXIC | LIGHT | SHADOW | METAL | PLASMA | CRYSTAL | LOGIC | MYSTIC | CHAOS | DEATH |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| UNTYPED | |||||||||||||||||||
| EARTH | 0x | 0.5x | 2x | 2x | 0.5x | 2x | 0.5x | ||||||||||||
| WIND | 0.5x | 2x | 2x | 0.5x | 0x | 0.5x | 2x | ||||||||||||
| FORCE | 0.5x | 2x | 0.5x | 0.5x | 0x | 2x | 2x | ||||||||||||
| FLAME | 0.5x | 2x | 0.5x | 0.5x | 2x | 2x | 0x | ||||||||||||
| WATER | 2x | 2x | 0.5x | 0.5x | 0x | 2x | 0.5x | ||||||||||||
| FROST | 2x | 0.5x | 0x | 2x | 0.5x | 0.5x | 2x | ||||||||||||
| SHOCK | 0x | 2x | 2x | 0.5x | 0.5x | 0.5x | 2x | ||||||||||||
| ORGANIC | 2x | 2x | 0.5x | 0.5x | 0.5x | 2x | 0x | ||||||||||||
| TOXIC | 2x | 2x | 2x | 0.5x | 0x | 0.5x | 0.5x | ||||||||||||
| LIGHT | 0.5x | 0.5x | 2x | 2x | 0x | 0.5x | 2x | ||||||||||||
| SHADOW | 0.5x | 0x | 0.5x | 2x | 2x | 0.5x | 2x | ||||||||||||
| METAL | 2x | 0.5x | 2x | 0.5x | 2x | 0x | 0.5x | ||||||||||||
| PLASMA | 2x | 2x | 0x | 2x | 0.5x | 0.5x | 0.5x | ||||||||||||
| CRYSTAL | 0.5x | 0x | 0.5x | 2x | 2x | 0.5x | 2x | ||||||||||||
| LOGIC | 0.5x | 2x | 2x | 0.5x | 0.5x | 0x | 2x | ||||||||||||
| MYSTIC | 0.5x | 0.5x | 0x | 2x | 2x | 0.5x | 2x | ||||||||||||
| CHAOS | 0x | 0.5x | 0.5x | 2x | 2x | 2x | 0.5x | ||||||||||||
| DEATH | 2x | 2x | 0.5x | 0.5x | 2x | 0.5x | 0x |
Trivia
- Metal type was previously known as the Construct type.
- Untyped was previously known as the Mundane type.
- The first iteration of the type table only had 16 types. Force, Logic and Chaos were added later in order to make the typing of some things easier.
- The elemental types were originally desired for Ginever TD to try to encourage variety in tower typing. The intention was that, assuming the enemy types are unknown, no single type of tower should be necessarily better or worse than any other, but the player would be in a better position by having many different tower types.
- The Intryon typing table has been converted to Pokémon games and translates roughly as follows:
- Ground -> Earth
- Flying -> Wind
- Fighting -> Force
- Fire -> Flame
- Water -> Water
- Ice -> Frost
- Electric -> Shock
- Grass -> Organic
- Poison -> Toxic
- Bug -> Light
- Dark -> Shadow
- Steel -> Metal
- Dragon -> Plasma
- Rock -> Crystal
- Psychic -> Logic
- Fairy -> Mystic
- Normal -> Untyped/Chaos
- Ghost -> Death
- Untyped damage is functionally equivalent to chaos damage in the original TD.
The Intryon universe has 19 distinct elemental types which can be used anywhere that a type chart/table is required. They can be used to group different types of creatures as well as weapons or attacks.
Each elemental type has 3 strengths, 3 weaknesses, and one immunity, both when dealing and receiving damage. The only exception is Untyped, which does not have any strengths or weaknesses.
Type chart
| Defenders >>> Attackers VVV |
UNTYPED | EARTH | WIND | FORCE | FLAME | WATER | FROST | SHOCK | ORGANIC | TOXIC | LIGHT | SHADOW | METAL | PLASMA | CRYSTAL | LOGIC | MYSTIC | CHAOS | DEATH |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| UNTYPED | |||||||||||||||||||
| EARTH | 0x | 0.5x | 2x | 2x | 0.5x | 2x | 0.5x | ||||||||||||
| WIND | 0.5x | 2x | 2x | 0.5x | 0x | 0.5x | 2x | ||||||||||||
| FORCE | 0.5x | 2x | 0.5x | 0.5x | 0x | 2x | 2x | ||||||||||||
| FLAME | 0.5x | 2x | 0.5x | 0.5x | 2x | 2x | 0x | ||||||||||||
| WATER | 2x | 2x | 0.5x | 0.5x | 0x | 2x | 0.5x | ||||||||||||
| FROST | 2x | 0.5x | 0x | 2x | 0.5x | 0.5x | 2x | ||||||||||||
| SHOCK | 0x | 2x | 2x | 0.5x | 0.5x | 0.5x | 2x | ||||||||||||
| ORGANIC | 2x | 2x | 0.5x | 0.5x | 0.5x | 2x | 0x | ||||||||||||
| TOXIC | 2x | 2x | 2x | 0.5x | 0x | 0.5x | 0.5x | ||||||||||||
| LIGHT | 0.5x | 0.5x | 2x | 2x | 0x | 0.5x | 2x | ||||||||||||
| SHADOW | 0.5x | 0x | 0.5x | 2x | 2x | 0.5x | 2x | ||||||||||||
| METAL | 2x | 0.5x | 2x | 0.5x | 2x | 0x | 0.5x | ||||||||||||
| PLASMA | 2x | 2x | 0x | 2x | 0.5x | 0.5x | 0.5x | ||||||||||||
| CRYSTAL | 0.5x | 0x | 0.5x | 2x | 2x | 0.5x | 2x | ||||||||||||
| LOGIC | 0.5x | 2x | 2x | 0.5x | 0.5x | 0x | 2x | ||||||||||||
| MYSTIC | 0.5x | 0.5x | 0x | 2x | 2x | 0.5x | 2x | ||||||||||||
| CHAOS | 0x | 0.5x | 0.5x | 2x | 2x | 2x | 0.5x | ||||||||||||
| DEATH | 2x | 2x | 0.5x | 0.5x | 2x | 0.5x | 0x |
Trivia
- Metal type was previously known as the Construct type.
- Untyped was previously known as the Mundane type.
- The first iteration of the type table only had 16 types. Force, Logic and Chaos were added later in order to make the typing of some things easier.
- The elemental types were originally desired for Ginever TD to try to encourage variety in tower typing. The intention was that, assuming the enemy types are unknown, no single type of tower should be necessarily better or worse than any other, but the player would be in a better position by having many different tower types.
- The Intryon typing table has been converted to Pokémon games and translates roughly as follows:
- Ground -> Earth
- Flying -> Wind
- Fighting -> Force
- Fire -> Flame
- Water -> Water
- Ice -> Frost
- Electric -> Shock
- Grass -> Organic
- Poison -> Toxic
- Bug -> Light
- Dark -> Shadow
- Steel -> Metal
- Dragon -> Plasma
- Rock -> Crystal
- Psychic -> Logic
- Fairy -> Mystic
- Normal -> Untyped/Chaos
- Ghost -> Death
- Untyped damage is functionally equivalent to chaos damage in the original TD.