Elemental types: Difference between revisions

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== How the types compare to other games ==


== Trivia ==
== Trivia ==
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* The first iteration of the type table only had 16 types. Force, Logic and Chaos were added later in order to make the typing of some things easier.
* The first iteration of the type table only had 16 types. Force, Logic and Chaos were added later in order to make the typing of some things easier.
* The elemental types were originally desired for Ginever TD to try to encourage variety in tower typing. The intention was that, assuming the enemy types are unknown, no single type of tower should be necessarily better or worse than any other, but the player would be in a better position by having many different tower types.
* The elemental types were originally desired for Ginever TD to try to encourage variety in tower typing. The intention was that, assuming the enemy types are unknown, no single type of tower should be necessarily better or worse than any other, but the player would be in a better position by having many different tower types.
* The Intryon typing table has been converted to Pokémon games and translates roughly as follows:
** Ground -> Earth
** Flying -> Wind
** Fighting -> Force
** Fire -> Flame
** Water -> Water
** Ice -> Frost
** Electric -> Shock
** Grass -> Organic
** Poison -> Toxic
** Bug -> Light
** Dark -> Shadow
** Steel -> Metal
** Dragon -> Plasma
** Rock -> Crystal
** Psychic -> Logic
** Fairy -> Mystic
** Normal -> Untyped/Chaos
** Ghost -> Death
* Untyped damage is functionally equivalent to chaos damage in the original TD.
* Untyped damage is functionally equivalent to chaos damage in the original TD.

Revision as of 14:14, 7 January 2025

The Intryon universe has 19 distinct elemental types which can be used anywhere that a type chart/table is required. They can be used to group different types of creatures as well as weapons or attacks.

Each elemental type has 3 strengths, 3 weaknesses, and one immunity, both when dealing and receiving damage. The only exception is Untyped, which does not have any strengths or weaknesses.

Type chart

Defenders >>>
Attackers VVV
UNTYPED EARTH WIND FORCE FLAME WATER FROST SHOCK ORGANIC TOXIC LIGHT SHADOW METAL PLASMA CRYSTAL LOGIC MYSTIC CHAOS DEATH
UNTYPED
EARTH 0x 0.5x 2x 2x 0.5x 2x 0.5x
WIND 0.5x 2x 2x 0.5x 0x 0.5x 2x
FORCE 0.5x 2x 0.5x 0.5x 0x 2x 2x
FLAME 0.5x 2x 0.5x 0.5x 2x 2x 0x
WATER 2x 2x 0.5x 0.5x 0x 2x 0.5x
FROST 2x 0.5x 0x 2x 0.5x 0.5x 2x
SHOCK 0x 2x 2x 0.5x 0.5x 0.5x 2x
ORGANIC 2x 2x 0.5x 0.5x 0.5x 2x 0x
TOXIC 2x 2x 2x 0.5x 0x 0.5x 0.5x
LIGHT 0.5x 0.5x 2x 2x 0x 0.5x 2x
SHADOW 0.5x 0x 0.5x 2x 2x 0.5x 2x
METAL 2x 0.5x 2x 0.5x 2x 0x 0.5x
PLASMA 2x 2x 0x 2x 0.5x 0.5x 0.5x
CRYSTAL 0.5x 0x 0.5x 2x 2x 0.5x 2x
LOGIC 0.5x 2x 2x 0.5x 0.5x 0x 2x
MYSTIC 0.5x 0.5x 0x 2x 2x 0.5x 2x
CHAOS 0x 0.5x 0.5x 2x 2x 2x 0.5x
DEATH 2x 2x 0.5x 0.5x 2x 0.5x 0x

How the types compare to other games

Trivia

  • Metal type was previously known as the Construct type.
  • Untyped was previously known as the Mundane type.
  • The first iteration of the type table only had 16 types. Force, Logic and Chaos were added later in order to make the typing of some things easier.
  • The elemental types were originally desired for Ginever TD to try to encourage variety in tower typing. The intention was that, assuming the enemy types are unknown, no single type of tower should be necessarily better or worse than any other, but the player would be in a better position by having many different tower types.
  • Untyped damage is functionally equivalent to chaos damage in the original TD.