Elemental types: Difference between revisions
No edit summary |
No edit summary |
||
| (10 intermediate revisions by the same user not shown) | |||
| Line 426: | Line 426: | ||
|} | |} | ||
== | == Representation == | ||
The table below shows what each type represents, along with roughly equivalent damage types in other series of games from a conceptual standpoint. | |||
{| class="wikitable elementaltypetable" | {| class="wikitable elementaltypetable" | ||
|+ | |+ | ||
! | ! | ||
!Related race | |||
!Concept being captured | |||
!Pokémon | !Pokémon | ||
!TemTem | !TemTem | ||
!Palworld | !Palworld | ||
!DnD / Pathfinder | |||
!WC3 | |||
!WoW | |||
!Borderlands / TTW | |||
|- | |- | ||
!style="background-color:#EFEFEF" class="sidecell" id="dark"|[[Untyped|UNTYPED]] | ! style="background-color:#EFEFEF" class="sidecell" id="dark" |[[Untyped|UNTYPED]] | ||
| | |||
|Basic attacks without any element | |||
|Normal | |Normal | ||
|Neutral | |Neutral | ||
|Neutral | |Neutral | ||
|Piercing<br/>Slashing<br/>Sonic | |||
|Normal<br/>Piercing | |||
|Physical | |||
|Non-elemental | |||
|- | |- | ||
!style="background-color:#BF9000" class="sidecell" id="dark"|[[Earth type|EARTH]] | ! style="background-color:#BF9000" class="sidecell" id="dark" |[[Earth type|EARTH]] | ||
| | |||
|Creatures in mountain ranges, dry/arid environments, caves | |||
|Ground | |Ground | ||
|Earth | |Earth | ||
|Ground | |Ground | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
!style="background-color:#EEAEFF" class="sidecell" id="dark"|[[Wind type|WIND]] | ! style="background-color:#EEAEFF" class="sidecell" id="dark" |[[Wind type|WIND]] | ||
| | |||
|Air currents, wind, flying | |||
|Flying | |Flying | ||
|Wind | |Wind | ||
| | |||
| | |||
| | |||
| | |||
| | | | ||
|- | |- | ||
!style="background-color:#D9694B" class="sidecell" id="dark"|[[Force type|FORCE]] | ! style="background-color:#D9694B" class="sidecell" id="dark" |[[Force type|FORCE]] | ||
| | |||
|Immense power, explosions | |||
|Fighting | |Fighting | ||
|Melee | |Melee | ||
| | | | ||
|Bludgeoning<br/>Force | |||
| | |||
| | |||
|Explosive | |||
|- | |- | ||
!style="background-color:#FF9900" class="sidecell" id="dark"|[[Flame type|FLAME]] | ! style="background-color:#FF9900" class="sidecell" id="dark" |[[Flame type|FLAME]] | ||
| | |||
|Fire and flame | |||
|Fire | |||
|Fire | |||
|Fire | |Fire | ||
|Fire | |Fire | ||
| | |||
|Fire | |Fire | ||
|Incendiary | |||
|- | |- | ||
!style="background-color:#6D9EEB" class="sidecell" id="dark"|[[Water type|WATER]] | ! style="background-color:#6D9EEB" class="sidecell" id="dark" |[[Water type|WATER]] | ||
| | |||
|Water | |Water | ||
|Water | |Water | ||
|Water | |Water | ||
|Water | |||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
!style="background-color:#C0E7FF" class="sidecell" id="dark"|[[Frost type|FROST]] | ! style="background-color:#C0E7FF" class="sidecell" id="dark" |[[Frost type|FROST]] | ||
| | |||
|Ice and frost | |||
|Ice | |Ice | ||
| | | | ||
|Ice | |Ice | ||
|Cold | |||
| | |||
|Frost | |||
|Cryo | |||
|- | |- | ||
!style="background-color:#FFE620" class="sidecell" id="dark"|[[Shock type|SHOCK]] | ! style="background-color:#FFE620" class="sidecell" id="dark" |[[Shock type|SHOCK]] | ||
| | |||
|Electricity | |||
|Electric | |Electric | ||
|Electric | |Electric | ||
|Electric | |Electric | ||
|Lightning | |||
| | |||
| | |||
|Shock | |||
|- | |- | ||
!style="background-color:#3FE020" class="sidecell" id="dark"|[[Organic type|ORGANIC]] | ! style="background-color:#3FE020" class="sidecell" id="dark" |[[Organic type|ORGANIC]] | ||
|Grass / Bug | |[[Morta]] | ||
|Forest creatures, bugs, plants, nature, biomatter | |||
|Grass<br/>Bug | |||
|Nature | |Nature | ||
|Grass | |Grass | ||
| | |||
| | |||
|Nature | |||
| | |||
|- | |- | ||
!style="background-color:#8E7CC3" class="sidecell" id="dark"|[[Toxic type|TOXIC]] | ! style="background-color:#8E7CC3" class="sidecell" id="dark" |[[Toxic type|TOXIC]] | ||
| | |||
|Acid, corrosion, poison, damage over time, generic debuffs | |||
|Poison | |Poison | ||
|Toxic | |Toxic | ||
| | | | ||
|Acid<br/>Poison | |||
| | |||
| | |||
|Corrosive<br/>Radiation<br/>Slag | |||
|- | |- | ||
!style="background-color:#FFEFC0" class="sidecell" id="dark"|[[Light type|LIGHT]] | ! style="background-color:#FFEFC0" class="sidecell" id="dark" |[[Light type|LIGHT]] | ||
| | | | ||
|Good, virtuous, holy, rays of light, brightness, positivity | |||
| | | | ||
| | |||
| | |||
|Radiant<br/>Positive/Vitality | |||
|Hero | |||
|Holy | |||
| | | | ||
|- | |- | ||
!style="background-color:#202020" class="sidecell" id="light"|[[Shadow type|SHADOW]] | ! style="background-color:#202020" class="sidecell" id="light" |[[Shadow type|SHADOW]] | ||
| | |||
|Evil, satanic, murky, unpleasant, shadows, darkness, negativity | |||
|Dark | |Dark | ||
| | | | ||
|Dark | |Dark | ||
|Negative/Void | |||
| | |||
|Shadow | |||
|Dark Magic | |||
|- | |- | ||
!style="background-color:#999999" class="sidecell" id="dark"|[[Metal type|METAL]] | ! style="background-color:#999999" class="sidecell" id="dark" |[[Metal type|METAL]] | ||
|[[Valadians]] | |||
|Metallic objects, robots, artificial life, man-made creatures | |||
|Steel | |Steel | ||
|Digital | |Digital | ||
| | |||
| | |||
| | |||
| | |||
| | | | ||
|- | |- | ||
!style="background-color:#CC0000" class="sidecell" id="light"|[[Plasma type|PLASMA]] | ! style="background-color:#CC0000" class="sidecell" id="light" |[[Plasma type|PLASMA]] | ||
|[[Eresat]] | |||
|Solar plasma, fire-breathing monsters, dragons | |||
|Dragon | |Dragon | ||
| | | | ||
|Dragon | |Dragon | ||
| | |||
| | |||
| | |||
| | |||
|- | |- | ||
!style="background-color:#A64D79" class="sidecell" id="light"|[[Crystal type|CRYSTAL]] | ! style="background-color:#A64D79" class="sidecell" id="light" |[[Crystal type|CRYSTAL]] | ||
|[[Mirali]] | |||
|Rocks, boulders, gems, energy crystals | |||
|Rock | |Rock | ||
|Crystal | |Crystal | ||
| | |||
| | |||
|Siege | |||
| | |||
| | | | ||
|- | |- | ||
!style="background-color:#DC268D" class="sidecell" id="light"|[[Logic type|LOGIC]] | ! style="background-color:#DC268D" class="sidecell" id="light" |[[Logic type|LOGIC]] | ||
| | |||
|Intelligence, mental skill, telepathy, astral projection, psychic ability | |||
|Psychic | |Psychic | ||
|Mental | |Mental | ||
| | |||
|Psychic | |||
| | |||
| | |||
| | | | ||
|- | |- | ||
!style="background-color:#0B5394" class="sidecell" id="light"|[[Mystic type|MYSTIC]] | ! style="background-color:#0B5394" class="sidecell" id="light" |[[Mystic type|MYSTIC]] | ||
| | |||
|Living supernatural (wizards, fairies, pixies) | |||
|Fairy | |Fairy | ||
| | | | ||
| | |||
| | |||
|Magic | |||
|Arcane | |||
| | | | ||
|- | |- | ||
!style="background-color:#0F7F6E" class="sidecell" id="light"|[[Chaos type|CHAOS]] | ! style="background-color:#0F7F6E" class="sidecell" id="light" |[[Chaos type|CHAOS]] | ||
| | |||
|Madness, randomness, disorder, unpredictability, insanity | |||
| | |||
| | |||
| | |||
| | | | ||
|Chaos | |||
| | | | ||
| | | | ||
|- | |- | ||
!style="background-color:#660000" class="sidecell" id="light"|[[Death type|DEATH]] | ! style="background-color:#660000" class="sidecell" id="light" |[[Death type|DEATH]] | ||
| | |||
|Dead/undead supernatural (ghosts, zombies, mummies, skeletons) | |||
|Ghost | |Ghost | ||
| | |||
| | |||
|Necrotic | |||
| | |||
| | | | ||
| | | | ||
|} | |} | ||
The Intryon typing table has been ported over to rom hacks of Pokémon Emerald and Pokémon Rutile Ruby. The normal method to handling the inexact type alignment is to retype Normal as Chaos, and to retype Bug as Light. | |||
== Trivia == | == Trivia == | ||
Latest revision as of 12:21, 8 January 2025
The Intryon universe has 19 distinct elemental types which can be used anywhere that a type chart/table is required. They can be used to group different types of creatures as well as weapons or attacks.
Each elemental type has 3 strengths, 3 weaknesses, and one immunity, both when dealing and receiving damage. The only exception is Untyped, which does not have any strengths or weaknesses.
Type chart
| Defenders >>> Attackers VVV |
UNTYPED | EARTH | WIND | FORCE | FLAME | WATER | FROST | SHOCK | ORGANIC | TOXIC | LIGHT | SHADOW | METAL | PLASMA | CRYSTAL | LOGIC | MYSTIC | CHAOS | DEATH |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| UNTYPED | |||||||||||||||||||
| EARTH | 0x | 0.5x | 2x | 2x | 0.5x | 2x | 0.5x | ||||||||||||
| WIND | 0.5x | 2x | 2x | 0.5x | 0x | 0.5x | 2x | ||||||||||||
| FORCE | 0.5x | 2x | 0.5x | 0.5x | 0x | 2x | 2x | ||||||||||||
| FLAME | 0.5x | 2x | 0.5x | 0.5x | 2x | 2x | 0x | ||||||||||||
| WATER | 2x | 2x | 0.5x | 0.5x | 0x | 2x | 0.5x | ||||||||||||
| FROST | 2x | 0.5x | 0x | 2x | 0.5x | 0.5x | 2x | ||||||||||||
| SHOCK | 0x | 2x | 2x | 0.5x | 0.5x | 0.5x | 2x | ||||||||||||
| ORGANIC | 2x | 2x | 0.5x | 0.5x | 0.5x | 2x | 0x | ||||||||||||
| TOXIC | 2x | 2x | 2x | 0.5x | 0x | 0.5x | 0.5x | ||||||||||||
| LIGHT | 0.5x | 0.5x | 2x | 2x | 0x | 0.5x | 2x | ||||||||||||
| SHADOW | 0.5x | 0x | 0.5x | 2x | 2x | 0.5x | 2x | ||||||||||||
| METAL | 2x | 0.5x | 2x | 0.5x | 2x | 0x | 0.5x | ||||||||||||
| PLASMA | 2x | 2x | 0x | 2x | 0.5x | 0.5x | 0.5x | ||||||||||||
| CRYSTAL | 0.5x | 0x | 0.5x | 2x | 2x | 0.5x | 2x | ||||||||||||
| LOGIC | 0.5x | 2x | 2x | 0.5x | 0.5x | 0x | 2x | ||||||||||||
| MYSTIC | 0.5x | 0.5x | 0x | 2x | 2x | 0.5x | 2x | ||||||||||||
| CHAOS | 0x | 0.5x | 0.5x | 2x | 2x | 2x | 0.5x | ||||||||||||
| DEATH | 2x | 2x | 0.5x | 0.5x | 2x | 0.5x | 0x |
Representation
The table below shows what each type represents, along with roughly equivalent damage types in other series of games from a conceptual standpoint.
| Related race | Concept being captured | Pokémon | TemTem | Palworld | DnD / Pathfinder | WC3 | WoW | Borderlands / TTW | |
|---|---|---|---|---|---|---|---|---|---|
| UNTYPED | Basic attacks without any element | Normal | Neutral | Neutral | Piercing Slashing Sonic |
Normal Piercing |
Physical | Non-elemental | |
| EARTH | Creatures in mountain ranges, dry/arid environments, caves | Ground | Earth | Ground | |||||
| WIND | Air currents, wind, flying | Flying | Wind | ||||||
| FORCE | Immense power, explosions | Fighting | Melee | Bludgeoning Force |
Explosive | ||||
| FLAME | Fire and flame | Fire | Fire | Fire | Fire | Fire | Incendiary | ||
| WATER | Water | Water | Water | Water | |||||
| FROST | Ice and frost | Ice | Ice | Cold | Frost | Cryo | |||
| SHOCK | Electricity | Electric | Electric | Electric | Lightning | Shock | |||
| ORGANIC | Morta | Forest creatures, bugs, plants, nature, biomatter | Grass Bug |
Nature | Grass | Nature | |||
| TOXIC | Acid, corrosion, poison, damage over time, generic debuffs | Poison | Toxic | Acid Poison |
Corrosive Radiation Slag | ||||
| LIGHT | Good, virtuous, holy, rays of light, brightness, positivity | Radiant Positive/Vitality |
Hero | Holy | |||||
| SHADOW | Evil, satanic, murky, unpleasant, shadows, darkness, negativity | Dark | Dark | Negative/Void | Shadow | Dark Magic | |||
| METAL | Valadians | Metallic objects, robots, artificial life, man-made creatures | Steel | Digital | |||||
| PLASMA | Eresat | Solar plasma, fire-breathing monsters, dragons | Dragon | Dragon | |||||
| CRYSTAL | Mirali | Rocks, boulders, gems, energy crystals | Rock | Crystal | Siege | ||||
| LOGIC | Intelligence, mental skill, telepathy, astral projection, psychic ability | Psychic | Mental | Psychic | |||||
| MYSTIC | Living supernatural (wizards, fairies, pixies) | Fairy | Magic | Arcane | |||||
| CHAOS | Madness, randomness, disorder, unpredictability, insanity | Chaos | |||||||
| DEATH | Dead/undead supernatural (ghosts, zombies, mummies, skeletons) | Ghost | Necrotic |
The Intryon typing table has been ported over to rom hacks of Pokémon Emerald and Pokémon Rutile Ruby. The normal method to handling the inexact type alignment is to retype Normal as Chaos, and to retype Bug as Light.
Trivia
- Metal type was previously known as the Construct type.
- Untyped was previously known as the Mundane type.
- The first iteration of the type table only had 16 types. Force, Logic and Chaos were added later in order to make the typing of some things easier.
- The elemental types were originally desired for Ginever TD to try to encourage variety in tower typing. The intention was that, assuming the enemy types are unknown, no single type of tower should be necessarily better or worse than any other, but the player would be in a better position by having many different tower types.
- Untyped damage is functionally equivalent to chaos damage in the original TD.