Elemental types: Difference between revisions

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== Equivalent types in other franchises ==
== Representation ==
The table below shows roughly equivalent types in other series of games.
The table below shows what each type represents, along with roughly equivalent damage types in other series of games from a conceptual standpoint.
{| class="wikitable elementaltypetable"
{| class="wikitable elementaltypetable"
|+
|+
!
!
!Related race
!Concept being captured
!Concept being captured
!Pokémon
!Pokémon
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!Palworld
!Palworld
!DnD / Pathfinder
!DnD / Pathfinder
!WC3
!WoW
!WoW
!Borderlands / TTW
!Borderlands / TTW
|-
|-
! style="background-color:#EFEFEF" class="sidecell" id="dark" |[[Untyped|UNTYPED]]
! style="background-color:#EFEFEF" class="sidecell" id="dark" |[[Untyped|UNTYPED]]
|
|Basic attacks without any element
|Basic attacks without any element
|Normal
|Normal
|Neutral
|Neutral
|Neutral
|Neutral
|Bludgeoning / Piercing / Slashing
|Piercing<br/>Slashing<br/>Sonic
|Normal<br/>Piercing
|Physical
|Physical
|Non-elemental
|Non-elemental
|-
|-
! style="background-color:#BF9000" class="sidecell" id="dark" |[[Earth type|EARTH]]
! style="background-color:#BF9000" class="sidecell" id="dark" |[[Earth type|EARTH]]
|
|Creatures in mountain ranges, dry/arid environments, caves
|Creatures in mountain ranges, dry/arid environments, caves
|Ground
|Ground
|Earth
|Earth
|Ground
|Ground
|
|
|
|
|
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|-
|-
! style="background-color:#EEAEFF" class="sidecell" id="dark" |[[Wind type|WIND]]
! style="background-color:#EEAEFF" class="sidecell" id="dark" |[[Wind type|WIND]]
|Air currents, wind, flying, noise
|
|Air currents, wind, flying
|Flying
|Flying
|Wind
|Wind
|
|
|Sonic
|
|
|
|
|
|
|-
|-
! style="background-color:#D9694B" class="sidecell" id="dark" |[[Force type|FORCE]]
! style="background-color:#D9694B" class="sidecell" id="dark" |[[Force type|FORCE]]
|Immense power
|
|Immense power, explosions
|Fighting
|Fighting
|Melee
|Melee
|
|
|Force
|Bludgeoning<br/>Force
|
|
|
|Explosive
|Explosive
|-
|-
! style="background-color:#FF9900" class="sidecell" id="dark" |[[Flame type|FLAME]]
! style="background-color:#FF9900" class="sidecell" id="dark" |[[Flame type|FLAME]]
|
|Fire and flame
|Fire and flame
|Fire
|Fire
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|Fire
|Fire
|Fire
|Fire
|
|Fire
|Fire
|Incendiary
|Incendiary
|-
|-
! style="background-color:#6D9EEB" class="sidecell" id="dark" |[[Water type|WATER]]
! style="background-color:#6D9EEB" class="sidecell" id="dark" |[[Water type|WATER]]
|
|Water
|Water
|Water
|Water
|Water
|Water
|Water
|Water
|
|
|
|
|
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|-
|-
! style="background-color:#C0E7FF" class="sidecell" id="dark" |[[Frost type|FROST]]
! style="background-color:#C0E7FF" class="sidecell" id="dark" |[[Frost type|FROST]]
|
|Ice and frost
|Ice and frost
|Ice
|Ice
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|Ice
|Ice
|Cold
|Cold
|
|Frost
|Frost
|Cryo
|Cryo
|-
|-
! style="background-color:#FFE620" class="sidecell" id="dark" |[[Shock type|SHOCK]]
! style="background-color:#FFE620" class="sidecell" id="dark" |[[Shock type|SHOCK]]
|
|Electricity
|Electricity
|Electric
|Electric
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|Electric
|Electric
|Lightning
|Lightning
|
|
|
|Shock
|Shock
|-
|-
! style="background-color:#3FE020" class="sidecell" id="dark" |[[Organic type|ORGANIC]]
! style="background-color:#3FE020" class="sidecell" id="dark" |[[Organic type|ORGANIC]]
|Forest creatures, bugs, plants, nature
|[[Morta]]
|Grass / Bug
|Forest creatures, bugs, plants, nature, biomatter
|Grass<br/>Bug
|Nature
|Nature
|Grass
|Grass
|
|
|
|Nature
|Nature
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|-
|-
! style="background-color:#8E7CC3" class="sidecell" id="dark" |[[Toxic type|TOXIC]]
! style="background-color:#8E7CC3" class="sidecell" id="dark" |[[Toxic type|TOXIC]]
|
|Acid, corrosion, poison, damage over time, generic debuffs
|Acid, corrosion, poison, damage over time, generic debuffs
|Poison
|Poison
|Toxic
|Toxic
|
|
|Acid / Poison
|Acid<br/>Poison
|
|
|
|Corrosive / Radiation / Slag
|Corrosive<br/>Radiation<br/>Slag
|-
|-
! style="background-color:#FFEFC0" class="sidecell" id="dark" |[[Light type|LIGHT]]
! style="background-color:#FFEFC0" class="sidecell" id="dark" |[[Light type|LIGHT]]
|
|Good, virtuous, holy, rays of light, brightness, positivity
|Good, virtuous, holy, rays of light, brightness, positivity
|
|
|
|
|
|
|Radiant / Positive / Vitality
|Radiant<br/>Positive/Vitality
|Hero
|Holy
|Holy
|
|
|-
|-
! style="background-color:#202020" class="sidecell" id="light" |[[Shadow type|SHADOW]]
! style="background-color:#202020" class="sidecell" id="light" |[[Shadow type|SHADOW]]
|
|Evil, satanic, murky, unpleasant, shadows, darkness, negativity
|Evil, satanic, murky, unpleasant, shadows, darkness, negativity
|Dark
|Dark
|
|
|Dark
|Dark
|Negative / Void
|Negative/Void
|
|Shadow
|Shadow
|Dark Magic
|Dark Magic
|-
|-
! style="background-color:#999999" class="sidecell" id="dark" |[[Metal type|METAL]]
! style="background-color:#999999" class="sidecell" id="dark" |[[Metal type|METAL]]
|[[Valadians]]
|Metallic objects, robots, artificial life, man-made creatures
|Metallic objects, robots, artificial life, man-made creatures
|Steel
|Steel
|Digital
|Digital
|
|
|
|
|
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|-
|-
! style="background-color:#CC0000" class="sidecell" id="light" |[[Plasma type|PLASMA]]
! style="background-color:#CC0000" class="sidecell" id="light" |[[Plasma type|PLASMA]]
|[[Eresat]]
|Solar plasma, fire-breathing monsters, dragons
|Solar plasma, fire-breathing monsters, dragons
|Dragon
|Dragon
|
|
|Dragon
|Dragon
|
|
|
|
|
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|-
|-
! style="background-color:#A64D79" class="sidecell" id="light" |[[Crystal type|CRYSTAL]]
! style="background-color:#A64D79" class="sidecell" id="light" |[[Crystal type|CRYSTAL]]
|Rocks, gems, energy crystals
|[[Mirali]]
|Rocks, boulders, gems, energy crystals
|Rock
|Rock
|Crystal
|Crystal
|
|
|
|
|Siege
|
|
|
|
|-
|-
! style="background-color:#DC268D" class="sidecell" id="light" |[[Logic type|LOGIC]]
! style="background-color:#DC268D" class="sidecell" id="light" |[[Logic type|LOGIC]]
|
|Intelligence, mental skill, telepathy, astral projection, psychic ability
|Intelligence, mental skill, telepathy, astral projection, psychic ability
|Psychic
|Psychic
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|
|
|Psychic
|Psychic
|
|
|
|
|
|-
|-
! style="background-color:#0B5394" class="sidecell" id="light" |[[Mystic type|MYSTIC]]
! style="background-color:#0B5394" class="sidecell" id="light" |[[Mystic type|MYSTIC]]
|
|Living supernatural (wizards, fairies, pixies)
|Living supernatural (wizards, fairies, pixies)
|Fairy
|Fairy
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|
|
|
|
|Magic
|Arcane
|Arcane
|
|
|-
|-
! style="background-color:#0F7F6E" class="sidecell" id="light" |[[Chaos type|CHAOS]]
! style="background-color:#0F7F6E" class="sidecell" id="light" |[[Chaos type|CHAOS]]
|
|Madness, randomness, disorder, unpredictability, insanity
|Madness, randomness, disorder, unpredictability, insanity
|
|
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|
|
|
|
|Chaos
|
|
|
|
|-
|-
! style="background-color:#660000" class="sidecell" id="light" |[[Death type|DEATH]]
! style="background-color:#660000" class="sidecell" id="light" |[[Death type|DEATH]]
|
|Dead/undead supernatural (ghosts, zombies, mummies, skeletons)
|Dead/undead supernatural (ghosts, zombies, mummies, skeletons)
|Ghost
|Ghost
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|
|
|Necrotic
|Necrotic
|
|
|
|
|
|}
|}
The Intryon typing table has been ported over to rom hacks of Pokémon Emerald and Pokémon Rutile Ruby. The normal method to handling the inexact type alignment is to retype Normal as Chaos, and to retype Bug as Light.


== Trivia ==
== Trivia ==

Latest revision as of 12:21, 8 January 2025

The Intryon universe has 19 distinct elemental types which can be used anywhere that a type chart/table is required. They can be used to group different types of creatures as well as weapons or attacks.

Each elemental type has 3 strengths, 3 weaknesses, and one immunity, both when dealing and receiving damage. The only exception is Untyped, which does not have any strengths or weaknesses.

Type chart

Defenders >>>
Attackers VVV
UNTYPED EARTH WIND FORCE FLAME WATER FROST SHOCK ORGANIC TOXIC LIGHT SHADOW METAL PLASMA CRYSTAL LOGIC MYSTIC CHAOS DEATH
UNTYPED
EARTH 0x 0.5x 2x 2x 0.5x 2x 0.5x
WIND 0.5x 2x 2x 0.5x 0x 0.5x 2x
FORCE 0.5x 2x 0.5x 0.5x 0x 2x 2x
FLAME 0.5x 2x 0.5x 0.5x 2x 2x 0x
WATER 2x 2x 0.5x 0.5x 0x 2x 0.5x
FROST 2x 0.5x 0x 2x 0.5x 0.5x 2x
SHOCK 0x 2x 2x 0.5x 0.5x 0.5x 2x
ORGANIC 2x 2x 0.5x 0.5x 0.5x 2x 0x
TOXIC 2x 2x 2x 0.5x 0x 0.5x 0.5x
LIGHT 0.5x 0.5x 2x 2x 0x 0.5x 2x
SHADOW 0.5x 0x 0.5x 2x 2x 0.5x 2x
METAL 2x 0.5x 2x 0.5x 2x 0x 0.5x
PLASMA 2x 2x 0x 2x 0.5x 0.5x 0.5x
CRYSTAL 0.5x 0x 0.5x 2x 2x 0.5x 2x
LOGIC 0.5x 2x 2x 0.5x 0.5x 0x 2x
MYSTIC 0.5x 0.5x 0x 2x 2x 0.5x 2x
CHAOS 0x 0.5x 0.5x 2x 2x 2x 0.5x
DEATH 2x 2x 0.5x 0.5x 2x 0.5x 0x

Representation

The table below shows what each type represents, along with roughly equivalent damage types in other series of games from a conceptual standpoint.

Related race Concept being captured Pokémon TemTem Palworld DnD / Pathfinder WC3 WoW Borderlands / TTW
UNTYPED Basic attacks without any element Normal Neutral Neutral Piercing
Slashing
Sonic
Normal
Piercing
Physical Non-elemental
EARTH Creatures in mountain ranges, dry/arid environments, caves Ground Earth Ground
WIND Air currents, wind, flying Flying Wind
FORCE Immense power, explosions Fighting Melee Bludgeoning
Force
Explosive
FLAME Fire and flame Fire Fire Fire Fire Fire Incendiary
WATER Water Water Water Water
FROST Ice and frost Ice Ice Cold Frost Cryo
SHOCK Electricity Electric Electric Electric Lightning Shock
ORGANIC Morta Forest creatures, bugs, plants, nature, biomatter Grass
Bug
Nature Grass Nature
TOXIC Acid, corrosion, poison, damage over time, generic debuffs Poison Toxic Acid
Poison
Corrosive
Radiation
Slag
LIGHT Good, virtuous, holy, rays of light, brightness, positivity Radiant
Positive/Vitality
Hero Holy
SHADOW Evil, satanic, murky, unpleasant, shadows, darkness, negativity Dark Dark Negative/Void Shadow Dark Magic
METAL Valadians Metallic objects, robots, artificial life, man-made creatures Steel Digital
PLASMA Eresat Solar plasma, fire-breathing monsters, dragons Dragon Dragon
CRYSTAL Mirali Rocks, boulders, gems, energy crystals Rock Crystal Siege
LOGIC Intelligence, mental skill, telepathy, astral projection, psychic ability Psychic Mental Psychic
MYSTIC Living supernatural (wizards, fairies, pixies) Fairy Magic Arcane
CHAOS Madness, randomness, disorder, unpredictability, insanity Chaos
DEATH Dead/undead supernatural (ghosts, zombies, mummies, skeletons) Ghost Necrotic

The Intryon typing table has been ported over to rom hacks of Pokémon Emerald and Pokémon Rutile Ruby. The normal method to handling the inexact type alignment is to retype Normal as Chaos, and to retype Bug as Light.

Trivia

  • Metal type was previously known as the Construct type.
  • Untyped was previously known as the Mundane type.
  • The first iteration of the type table only had 16 types. Force, Logic and Chaos were added later in order to make the typing of some things easier.
  • The elemental types were originally desired for Ginever TD to try to encourage variety in tower typing. The intention was that, assuming the enemy types are unknown, no single type of tower should be necessarily better or worse than any other, but the player would be in a better position by having many different tower types.
  • Untyped damage is functionally equivalent to chaos damage in the original TD.