Elemental types: Difference between revisions

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(revised typing table. copied from a text file)
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The Intryon universe has 16 distinct '''elemental types''' which can be used anywhere that a type chart/table is required. They can be used to group different types of creatures as well as weapons or attacks.
The Intryon universe has 19 distinct '''elemental types''' which can be used anywhere that a type chart/table is required. They can be used to group different types of creatures as well as weapons or attacks.


Normally, each elemental type has 3 strengths, 3 weaknesses, and one immunity, both when dealing and receiving damage. For example, when dealing damage, [[Flame type|Flame]] type attacks do extra damage to the [[Wind type|Wind]], [[Frost type|Frost]] and [[Metal type|Metal]] types, reduced damage to the [[Earth type|Earth]], [[Flame type|Flame]] and [[Water type|Water]] types, and no damage at all to the [[Plasma type|Plasma]] type. When receiving damage, Flame type creatures take more damage from [[Earth type|Earth]], [[Wind type|Wind]] and [[Water type|Water]] type attacks, less from [[Flame type|Flame]], [[Frost type|Frost]] and [[Metal type|Metal]] type attacks, and no damage at all from [[Crystal type|Crystal]] type attacks.
Each elemental type has 3 strengths, 3 weaknesses, and one immunity, both when dealing and receiving damage. The only exception is [[Untyped]], which does not have any strengths or weaknesses.
 
The only exception is [[Untyped]], which does not have any strengths or weaknesses.


== Type chart ==
== Type chart ==
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!style="background-color:#BF9000" class="rotatecell" id="dark"|[[Earth type|EARTH]]
!style="background-color:#BF9000" class="rotatecell" id="dark"|[[Earth type|EARTH]]
!style="background-color:#EEAEFF" class="rotatecell" id="dark"|[[Wind type|WIND]]
!style="background-color:#EEAEFF" class="rotatecell" id="dark"|[[Wind type|WIND]]
!style="background-color:#D9694B" class="rotatecell" id="dark"|[[Force type|FORCE]]
!style="background-color:#FF9900" class="rotatecell" id="dark"|[[Flame type|FLAME]]
!style="background-color:#FF9900" class="rotatecell" id="dark"|[[Flame type|FLAME]]
!style="background-color:#6D9EEB" class="rotatecell" id="dark"|[[Water type|WATER]]
!style="background-color:#6D9EEB" class="rotatecell" id="dark"|[[Water type|WATER]]
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!style="background-color:#CC0000" class="rotatecell" id="light"|[[Plasma type|PLASMA]]
!style="background-color:#CC0000" class="rotatecell" id="light"|[[Plasma type|PLASMA]]
!style="background-color:#A64D79" class="rotatecell" id="light"|[[Crystal type|CRYSTAL]]
!style="background-color:#A64D79" class="rotatecell" id="light"|[[Crystal type|CRYSTAL]]
!style="background-color:#DC268D" class="rotatecell" id="light"|[[Logic type|LOGIC]]
!style="background-color:#0B5394" class="rotatecell" id="light"|[[Mystic type|MYSTIC]]
!style="background-color:#0B5394" class="rotatecell" id="light"|[[Mystic type|MYSTIC]]
!style="background-color:#0F7F6E" class="rotatecell" id="light"|[[Chaos type|CHAOS]]
!style="background-color:#660000" class="rotatecell" id="light"|[[Death type|DEATH]]
!style="background-color:#660000" class="rotatecell" id="light"|[[Death type|DEATH]]
|-
|-
!style="background-color:#EFEFEF" class="sidecell" id="dark"|[[Untyped|UNTYPED]]
!style="background-color:#EFEFEF" class="sidecell" id="dark"|[[Untyped|UNTYPED]]
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!style="background-color:#D9694B" class="sidecell" id="dark"|[[Force type|FORCE]]
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!style="background-color:#FFEFC0" class="sidecell" id="dark"|[[Light type|LIGHT]]
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!style="background-color:#999999" class="sidecell" id="dark"|[[Metal type|METAL]]
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!style="background-color:#CC0000" class="sidecell" id="light"|[[Plasma type|PLASMA]]
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!style="background-color:#A64D79" class="sidecell" id="light"|[[Crystal type|CRYSTAL]]
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!style="background-color:#0B5394" class="sidecell" id="light"|[[Mystic type|MYSTIC]]
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!style="background-color:#FFEFC0" class="sidecell" id="dark"|[[Light type|LIGHT]]
!style="background-color:#0F7F6E" class="sidecell" id="light"|[[Chaos type|CHAOS]]
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!style="background-color:#660000" class="sidecell" id="light"|[[Death type|DEATH]]
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== Trivia ==
* Metal type was previously known as the Construct type.
* Untyped was previously known as the Mundane type.
* The first iteration of the type table only had 16 types. Force, Logic and Chaos were added later in order to make the typing of some things easier.
* The elemental types were originally desired for Ginever TD to try to encourage variety in tower typing. The intention was that, assuming the enemy types are unknown, no single type of tower should be necessarily better or worse than any other, but the player would be in a better position by having many different tower types.
* The Intryon typing table has been converted to Pokémon games and translates roughly as follows:
** Ground -> Earth
** Flying -> Wind
** Fighting -> Force
** Fire -> Flame
** Water -> Water
** Ice -> Frost
** Electric -> Shock
** Grass -> Organic
** Poison -> Toxic
** Bug -> Light
** Dark -> Shadow
** Steel -> Metal
** Dragon -> Plasma
** Rock -> Crystal
** Psychic -> Logic
** Fairy -> Mystic
** Normal -> Untyped/Chaos
** Ghost -> Death
* Untyped damage is functionally equivalent to chaos damage in the original TD.
The Intryon universe has 19 distinct '''elemental types''' which can be used anywhere that a type chart/table is required. They can be used to group different types of creatures as well as weapons or attacks.
 
Each elemental type has 3 strengths, 3 weaknesses, and one immunity, both when dealing and receiving damage. The only exception is [[Untyped]], which does not have any strengths or weaknesses.
 
== Type chart ==
{| class="wikitable elementaltypetable"
!style="vertical-align:bottom"|Defenders >>><br/>Attackers VVV
!style="background-color:#EFEFEF" class="rotatecell" id="dark"|[[Untyped|UNTYPED]]
!style="background-color:#BF9000" class="rotatecell" id="dark"|[[Earth type|EARTH]]
!style="background-color:#EEAEFF" class="rotatecell" id="dark"|[[Wind type|WIND]]
!style="background-color:#D9694B" class="rotatecell" id="dark"|[[Force type|FORCE]]
!style="background-color:#FF9900" class="rotatecell" id="dark"|[[Flame type|FLAME]]
!style="background-color:#6D9EEB" class="rotatecell" id="dark"|[[Water type|WATER]]
!style="background-color:#C0E7FF" class="rotatecell" id="dark"|[[Frost type|FROST]]
!style="background-color:#FFE620" class="rotatecell" id="dark"|[[Shock type|SHOCK]]
!style="background-color:#3FE020" class="rotatecell" id="dark"|[[Organic type|ORGANIC]]
!style="background-color:#8E7CC3" class="rotatecell" id="dark"|[[Toxic type|TOXIC]]
!style="background-color:#FFEFC0" class="rotatecell" id="dark"|[[Light type|LIGHT]]
!style="background-color:#202020" class="rotatecell" id="light"|[[Shadow type|SHADOW]]
!style="background-color:#999999" class="rotatecell" id="dark"|[[Metal type|METAL]]
!style="background-color:#CC0000" class="rotatecell" id="light"|[[Plasma type|PLASMA]]
!style="background-color:#A64D79" class="rotatecell" id="light"|[[Crystal type|CRYSTAL]]
!style="background-color:#DC268D" class="rotatecell" id="light"|[[Logic type|LOGIC]]
!style="background-color:#0B5394" class="rotatecell" id="light"|[[Mystic type|MYSTIC]]
!style="background-color:#0F7F6E" class="rotatecell" id="light"|[[Chaos type|CHAOS]]
!style="background-color:#660000" class="rotatecell" id="light"|[[Death type|DEATH]]
|-
!style="background-color:#EFEFEF" class="sidecell" id="dark"|[[Untyped|UNTYPED]]
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!style="background-color:#BF9000" class="sidecell" id="dark"|[[Earth type|EARTH]]
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!style="background-color:#EEAEFF" class="sidecell" id="dark"|[[Wind type|WIND]]
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!style="background-color:#D9694B" class="sidecell" id="dark"|[[Force type|FORCE]]
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!style="background-color:#FF9900" class="sidecell" id="dark"|[[Flame type|FLAME]]
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!style="background-color:#6D9EEB" class="sidecell" id="dark"|[[Water type|WATER]]
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!style="background-color:#C0E7FF" class="sidecell" id="dark"|[[Frost type|FROST]]
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!style="background-color:#202020" class="sidecell" id="light"|[[Shadow type|SHADOW]]
!style="background-color:#FFE620" class="sidecell" id="dark"|[[Shock type|SHOCK]]
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|style="background-color:#555;text-align:center;font-weight:bold;"|0x
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!style="background-color:#3FE020" class="sidecell" id="dark"|[[Organic type|ORGANIC]]
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!style="background-color:#8E7CC3" class="sidecell" id="dark"|[[Toxic type|TOXIC]]
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!style="background-color:#FFEFC0" class="sidecell" id="dark"|[[Light type|LIGHT]]
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!style="background-color:#202020" class="sidecell" id="light"|[[Shadow type|SHADOW]]
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!style="background-color:#CC0000" class="sidecell" id="light"|[[Plasma type|PLASMA]]
!style="background-color:#CC0000" class="sidecell" id="light"|[[Plasma type|PLASMA]]
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!style="background-color:#DC268D" class="sidecell" id="light"|[[Logic type|LOGIC]]
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!style="background-color:#0B5394" class="sidecell" id="light"|[[Mystic type|MYSTIC]]
!style="background-color:#0B5394" class="sidecell" id="light"|[[Mystic type|MYSTIC]]
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!style="background-color:#0F7F6E" class="sidecell" id="light"|[[Chaos type|CHAOS]]
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!style="background-color:#660000" class="sidecell" id="light"|[[Death type|DEATH]]
!style="background-color:#660000" class="sidecell" id="light"|[[Death type|DEATH]]
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* Metal type was previously known as the Construct type.
* Metal type was previously known as the Construct type.
* Untyped was previously known as the Mundane type.
* Untyped was previously known as the Mundane type.
* The first iteration of the type table only had 16 types. Force, Logic and Chaos were added later in order to make the typing of some things easier.
* The elemental types were originally desired for Ginever TD to try to encourage variety in tower typing. The intention was that, assuming the enemy types are unknown, no single type of tower should be necessarily better or worse than any other, but the player would be in a better position by having many different tower types.
* The elemental types were originally desired for Ginever TD to try to encourage variety in tower typing. The intention was that, assuming the enemy types are unknown, no single type of tower should be necessarily better or worse than any other, but the player would be in a better position by having many different tower types.
* The Intryon typing table has been ported over to rom hacks of Pokémon Emerald and Pokémon Rutile Ruby, converting types as follows:
* The Intryon typing table has been converted to Pokémon games and translates roughly as follows:
** Normal -> Untyped
** Ground -> Earth
** Ground -> Earth
** Flying -> Wind
** Flying -> Wind
** Fighting -> Force
** Fire -> Flame
** Fire -> Flame
** Water -> Water
** Water -> Water
Line 328: Line 893:
** Grass -> Organic
** Grass -> Organic
** Poison -> Toxic
** Poison -> Toxic
** Fairy/Bug -> Light
** Bug -> Light
** Fighting/Dark -> Shadow
** Dark -> Shadow
** Steel -> Metal
** Steel -> Metal
** Dragon -> Plasma
** Dragon -> Plasma
** Rock -> Crystal
** Rock -> Crystal
** Psychic -> Mystic
** Psychic -> Logic
** Fairy -> Mystic
** Normal -> Untyped/Chaos
** Ghost -> Death
** Ghost -> Death
* Untyped damage is functionally equivalent to chaos damage in the original TD.
* Untyped damage is functionally equivalent to chaos damage in the original TD.

Revision as of 13:35, 7 January 2025

The Intryon universe has 19 distinct elemental types which can be used anywhere that a type chart/table is required. They can be used to group different types of creatures as well as weapons or attacks.

Each elemental type has 3 strengths, 3 weaknesses, and one immunity, both when dealing and receiving damage. The only exception is Untyped, which does not have any strengths or weaknesses.

Type chart

Defenders >>>
Attackers VVV
UNTYPED EARTH WIND FORCE FLAME WATER FROST SHOCK ORGANIC TOXIC LIGHT SHADOW METAL PLASMA CRYSTAL LOGIC MYSTIC CHAOS DEATH
UNTYPED
EARTH 0x 0.5x 2x 2x 0.5x 2x 0.5x
WIND 0.5x 2x 2x 0.5x 0x 0.5x 2x
FORCE 0.5x 2x 0.5x 0.5x 0x 2x 2x
FLAME 0.5x 2x 0.5x 0.5x 2x 2x 0x
WATER 2x 2x 0.5x 0.5x 0x 2x 0.5x
FROST 2x 0.5x 0x 2x 0.5x 0.5x 2x
SHOCK 0x 2x 2x 0.5x 0.5x 0.5x 2x
ORGANIC 2x 2x 0.5x 0.5x 0.5x 2x 0x
TOXIC 2x 2x 2x 0.5x 0x 0.5x 0.5x
LIGHT 0.5x 0.5x 2x 2x 0x 0.5x 2x
SHADOW 0.5x 0x 0.5x 2x 2x 0.5x 2x
METAL 2x 0.5x 2x 0.5x 2x 0x 0.5x
PLASMA 2x 2x 0x 2x 0.5x 0.5x 0.5x
CRYSTAL 0.5x 0x 0.5x 2x 2x 0.5x 2x
LOGIC 0.5x 2x 2x 0.5x 0.5x 0x 2x
MYSTIC 0.5x 0.5x 0x 2x 2x 0.5x 2x
CHAOS 0x 0.5x 0.5x 2x 2x 2x 0.5x
DEATH 2x 2x 0.5x 0.5x 2x 0.5x 0x

Trivia

  • Metal type was previously known as the Construct type.
  • Untyped was previously known as the Mundane type.
  • The first iteration of the type table only had 16 types. Force, Logic and Chaos were added later in order to make the typing of some things easier.
  • The elemental types were originally desired for Ginever TD to try to encourage variety in tower typing. The intention was that, assuming the enemy types are unknown, no single type of tower should be necessarily better or worse than any other, but the player would be in a better position by having many different tower types.
  • The Intryon typing table has been converted to Pokémon games and translates roughly as follows:
    • Ground -> Earth
    • Flying -> Wind
    • Fighting -> Force
    • Fire -> Flame
    • Water -> Water
    • Ice -> Frost
    • Electric -> Shock
    • Grass -> Organic
    • Poison -> Toxic
    • Bug -> Light
    • Dark -> Shadow
    • Steel -> Metal
    • Dragon -> Plasma
    • Rock -> Crystal
    • Psychic -> Logic
    • Fairy -> Mystic
    • Normal -> Untyped/Chaos
    • Ghost -> Death
  • Untyped damage is functionally equivalent to chaos damage in the original TD.

The Intryon universe has 19 distinct elemental types which can be used anywhere that a type chart/table is required. They can be used to group different types of creatures as well as weapons or attacks.

Each elemental type has 3 strengths, 3 weaknesses, and one immunity, both when dealing and receiving damage. The only exception is Untyped, which does not have any strengths or weaknesses.

Type chart

Defenders >>>
Attackers VVV
UNTYPED EARTH WIND FORCE FLAME WATER FROST SHOCK ORGANIC TOXIC LIGHT SHADOW METAL PLASMA CRYSTAL LOGIC MYSTIC CHAOS DEATH
UNTYPED
EARTH 0x 0.5x 2x 2x 0.5x 2x 0.5x
WIND 0.5x 2x 2x 0.5x 0x 0.5x 2x
FORCE 0.5x 2x 0.5x 0.5x 0x 2x 2x
FLAME 0.5x 2x 0.5x 0.5x 2x 2x 0x
WATER 2x 2x 0.5x 0.5x 0x 2x 0.5x
FROST 2x 0.5x 0x 2x 0.5x 0.5x 2x
SHOCK 0x 2x 2x 0.5x 0.5x 0.5x 2x
ORGANIC 2x 2x 0.5x 0.5x 0.5x 2x 0x
TOXIC 2x 2x 2x 0.5x 0x 0.5x 0.5x
LIGHT 0.5x 0.5x 2x 2x 0x 0.5x 2x
SHADOW 0.5x 0x 0.5x 2x 2x 0.5x 2x
METAL 2x 0.5x 2x 0.5x 2x 0x 0.5x
PLASMA 2x 2x 0x 2x 0.5x 0.5x 0.5x
CRYSTAL 0.5x 0x 0.5x 2x 2x 0.5x 2x
LOGIC 0.5x 2x 2x 0.5x 0.5x 0x 2x
MYSTIC 0.5x 0.5x 0x 2x 2x 0.5x 2x
CHAOS 0x 0.5x 0.5x 2x 2x 2x 0.5x
DEATH 2x 2x 0.5x 0.5x 2x 0.5x 0x

Trivia

  • Metal type was previously known as the Construct type.
  • Untyped was previously known as the Mundane type.
  • The first iteration of the type table only had 16 types. Force, Logic and Chaos were added later in order to make the typing of some things easier.
  • The elemental types were originally desired for Ginever TD to try to encourage variety in tower typing. The intention was that, assuming the enemy types are unknown, no single type of tower should be necessarily better or worse than any other, but the player would be in a better position by having many different tower types.
  • The Intryon typing table has been converted to Pokémon games and translates roughly as follows:
    • Ground -> Earth
    • Flying -> Wind
    • Fighting -> Force
    • Fire -> Flame
    • Water -> Water
    • Ice -> Frost
    • Electric -> Shock
    • Grass -> Organic
    • Poison -> Toxic
    • Bug -> Light
    • Dark -> Shadow
    • Steel -> Metal
    • Dragon -> Plasma
    • Rock -> Crystal
    • Psychic -> Logic
    • Fairy -> Mystic
    • Normal -> Untyped/Chaos
    • Ghost -> Death
  • Untyped damage is functionally equivalent to chaos damage in the original TD.