Elemental types: Difference between revisions
From Intrypedia
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! | ! | ||
!Concept being captured | |||
!Pokémon | !Pokémon | ||
!TemTem | !TemTem | ||
!Palworld | !Palworld | ||
!DnD / Pathfinder | |||
!WoW | !WoW | ||
!Borderlands / TTW | !Borderlands / TTW | ||
|- | |- | ||
! style="background-color:#EFEFEF" class="sidecell" id="dark" |[[Untyped|UNTYPED]] | ! style="background-color:#EFEFEF" class="sidecell" id="dark" |[[Untyped|UNTYPED]] | ||
|Basic attacks without any element | |||
|Normal | |Normal | ||
|Neutral | |Neutral | ||
|Neutral | |Neutral | ||
|Bludgeoning / Piercing / Slashing | |||
|Physical | |Physical | ||
|Non-elemental | |Non-elemental | ||
|- | |- | ||
! style="background-color:#BF9000" class="sidecell" id="dark" |[[Earth type|EARTH]] | ! style="background-color:#BF9000" class="sidecell" id="dark" |[[Earth type|EARTH]] | ||
|Creatures in mountain ranges, dry/arid environments, caves | |||
|Ground | |Ground | ||
|Earth | |Earth | ||
|Ground | |Ground | ||
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|- | |- | ||
! style="background-color:#EEAEFF" class="sidecell" id="dark" |[[Wind type|WIND]] | ! style="background-color:#EEAEFF" class="sidecell" id="dark" |[[Wind type|WIND]] | ||
|Air currents, wind, flying, noise | |||
|Flying | |Flying | ||
|Wind | |Wind | ||
| | | | ||
|Sonic | |||
| | | | ||
| | | | ||
|- | |- | ||
! style="background-color:#D9694B" class="sidecell" id="dark" |[[Force type|FORCE]] | ! style="background-color:#D9694B" class="sidecell" id="dark" |[[Force type|FORCE]] | ||
|Immense power | |||
|Fighting | |Fighting | ||
|Melee | |Melee | ||
| | | | ||
|Force | |||
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| | |Explosive | ||
|- | |- | ||
! style="background-color:#FF9900" class="sidecell" id="dark" |[[Flame type|FLAME]] | ! style="background-color:#FF9900" class="sidecell" id="dark" |[[Flame type|FLAME]] | ||
|Fire and flame | |||
|Fire | |||
|Fire | |Fire | ||
|Fire | |Fire | ||
|Fire | |Fire | ||
|Fire | |Fire | ||
|Incendiary | |Incendiary | ||
|- | |- | ||
! style="background-color:#6D9EEB" class="sidecell" id="dark" |[[Water type|WATER]] | ! style="background-color:#6D9EEB" class="sidecell" id="dark" |[[Water type|WATER]] | ||
|Water | |||
|Water | |Water | ||
|Water | |Water | ||
|Water | |Water | ||
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|- | |- | ||
! style="background-color:#C0E7FF" class="sidecell" id="dark" |[[Frost type|FROST]] | ! style="background-color:#C0E7FF" class="sidecell" id="dark" |[[Frost type|FROST]] | ||
|Ice and frost | |||
|Ice | |Ice | ||
| | | | ||
|Ice | |Ice | ||
|Cold | |||
|Frost | |Frost | ||
|Cryo | |Cryo | ||
|- | |- | ||
! style="background-color:#FFE620" class="sidecell" id="dark" |[[Shock type|SHOCK]] | ! style="background-color:#FFE620" class="sidecell" id="dark" |[[Shock type|SHOCK]] | ||
|Electricity | |||
|Electric | |Electric | ||
|Electric | |Electric | ||
|Electric | |Electric | ||
|Lightning | |||
| | | | ||
|Shock | |Shock | ||
|- | |- | ||
! style="background-color:#3FE020" class="sidecell" id="dark" |[[Organic type|ORGANIC]] | ! style="background-color:#3FE020" class="sidecell" id="dark" |[[Organic type|ORGANIC]] | ||
|Forest creatures, bugs, plants, nature | |||
|Grass / Bug | |Grass / Bug | ||
|Nature | |Nature | ||
|Grass | |Grass | ||
| | |||
|Nature | |Nature | ||
| | | | ||
|- | |- | ||
! style="background-color:#8E7CC3" class="sidecell" id="dark" |[[Toxic type|TOXIC]] | ! style="background-color:#8E7CC3" class="sidecell" id="dark" |[[Toxic type|TOXIC]] | ||
|Acid, corrosion, poison, damage over time, generic debuffs | |||
|Poison | |Poison | ||
|Toxic | |Toxic | ||
| | | | ||
|Acid / Poison | |||
| | | | ||
|Corrosive / Radiation / Slag | |Corrosive / Radiation / Slag | ||
|- | |- | ||
! style="background-color:#FFEFC0" class="sidecell" id="dark" |[[Light type|LIGHT]] | ! style="background-color:#FFEFC0" class="sidecell" id="dark" |[[Light type|LIGHT]] | ||
|Good, virtuous, holy, rays of light, brightness, positivity | |||
| | | | ||
| | | | ||
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|Radiant / Positive / Vitality | |||
|Holy | |Holy | ||
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|- | |- | ||
! style="background-color:#202020" class="sidecell" id="light" |[[Shadow type|SHADOW]] | ! style="background-color:#202020" class="sidecell" id="light" |[[Shadow type|SHADOW]] | ||
|Evil, satanic, murky, unpleasant, shadows, darkness, negativity | |||
|Dark | |Dark | ||
| | | | ||
|Dark | |Dark | ||
|Negative / Void | |||
|Shadow | |Shadow | ||
|Dark Magic | |Dark Magic | ||
|- | |- | ||
! style="background-color:#999999" class="sidecell" id="dark" |[[Metal type|METAL]] | ! style="background-color:#999999" class="sidecell" id="dark" |[[Metal type|METAL]] | ||
|Metallic objects, robots, artificial life, man-made creatures | |||
|Steel | |Steel | ||
|Digital | |Digital | ||
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! style="background-color:#CC0000" class="sidecell" id="light" |[[Plasma type|PLASMA]] | ! style="background-color:#CC0000" class="sidecell" id="light" |[[Plasma type|PLASMA]] | ||
|Solar plasma, fire-breathing monsters, dragons | |||
|Dragon | |Dragon | ||
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|Dragon | |Dragon | ||
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|- | |- | ||
! style="background-color:#A64D79" class="sidecell" id="light" |[[Crystal type|CRYSTAL]] | ! style="background-color:#A64D79" class="sidecell" id="light" |[[Crystal type|CRYSTAL]] | ||
|Rocks, gems, energy crystals | |||
|Rock | |Rock | ||
|Crystal | |Crystal | ||
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! style="background-color:#DC268D" class="sidecell" id="light" |[[Logic type|LOGIC]] | ! style="background-color:#DC268D" class="sidecell" id="light" |[[Logic type|LOGIC]] | ||
|Intelligence, mental skill, telepathy, astral projection, psychic ability | |||
|Psychic | |Psychic | ||
|Mental | |Mental | ||
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|Psychic | |||
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|- | |- | ||
! style="background-color:#0B5394" class="sidecell" id="light" |[[Mystic type|MYSTIC]] | ! style="background-color:#0B5394" class="sidecell" id="light" |[[Mystic type|MYSTIC]] | ||
|Living supernatural (wizards, fairies, pixies) | |||
|Fairy | |Fairy | ||
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! style="background-color:#0F7F6E" class="sidecell" id="light" |[[Chaos type|CHAOS]] | ! style="background-color:#0F7F6E" class="sidecell" id="light" |[[Chaos type|CHAOS]] | ||
|Madness, randomness, disorder, unpredictability, insanity | |||
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! style="background-color:#660000" class="sidecell" id="light" |[[Death type|DEATH]] | ! style="background-color:#660000" class="sidecell" id="light" |[[Death type|DEATH]] | ||
|Dead/undead supernatural (ghosts, zombies, mummies, skeletons) | |||
|Ghost | |Ghost | ||
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|Necrotic | |||
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Revision as of 14:49, 7 January 2025
The Intryon universe has 19 distinct elemental types which can be used anywhere that a type chart/table is required. They can be used to group different types of creatures as well as weapons or attacks.
Each elemental type has 3 strengths, 3 weaknesses, and one immunity, both when dealing and receiving damage. The only exception is Untyped, which does not have any strengths or weaknesses.
Type chart
| Defenders >>> Attackers VVV |
UNTYPED | EARTH | WIND | FORCE | FLAME | WATER | FROST | SHOCK | ORGANIC | TOXIC | LIGHT | SHADOW | METAL | PLASMA | CRYSTAL | LOGIC | MYSTIC | CHAOS | DEATH |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| UNTYPED | |||||||||||||||||||
| EARTH | 0x | 0.5x | 2x | 2x | 0.5x | 2x | 0.5x | ||||||||||||
| WIND | 0.5x | 2x | 2x | 0.5x | 0x | 0.5x | 2x | ||||||||||||
| FORCE | 0.5x | 2x | 0.5x | 0.5x | 0x | 2x | 2x | ||||||||||||
| FLAME | 0.5x | 2x | 0.5x | 0.5x | 2x | 2x | 0x | ||||||||||||
| WATER | 2x | 2x | 0.5x | 0.5x | 0x | 2x | 0.5x | ||||||||||||
| FROST | 2x | 0.5x | 0x | 2x | 0.5x | 0.5x | 2x | ||||||||||||
| SHOCK | 0x | 2x | 2x | 0.5x | 0.5x | 0.5x | 2x | ||||||||||||
| ORGANIC | 2x | 2x | 0.5x | 0.5x | 0.5x | 2x | 0x | ||||||||||||
| TOXIC | 2x | 2x | 2x | 0.5x | 0x | 0.5x | 0.5x | ||||||||||||
| LIGHT | 0.5x | 0.5x | 2x | 2x | 0x | 0.5x | 2x | ||||||||||||
| SHADOW | 0.5x | 0x | 0.5x | 2x | 2x | 0.5x | 2x | ||||||||||||
| METAL | 2x | 0.5x | 2x | 0.5x | 2x | 0x | 0.5x | ||||||||||||
| PLASMA | 2x | 2x | 0x | 2x | 0.5x | 0.5x | 0.5x | ||||||||||||
| CRYSTAL | 0.5x | 0x | 0.5x | 2x | 2x | 0.5x | 2x | ||||||||||||
| LOGIC | 0.5x | 2x | 2x | 0.5x | 0.5x | 0x | 2x | ||||||||||||
| MYSTIC | 0.5x | 0.5x | 0x | 2x | 2x | 0.5x | 2x | ||||||||||||
| CHAOS | 0x | 0.5x | 0.5x | 2x | 2x | 2x | 0.5x | ||||||||||||
| DEATH | 2x | 2x | 0.5x | 0.5x | 2x | 0.5x | 0x |
Equivalent types in other franchises
The table below shows roughly equivalent types in other series of games.
| Concept being captured | Pokémon | TemTem | Palworld | DnD / Pathfinder | WoW | Borderlands / TTW | |
|---|---|---|---|---|---|---|---|
| UNTYPED | Basic attacks without any element | Normal | Neutral | Neutral | Bludgeoning / Piercing / Slashing | Physical | Non-elemental |
| EARTH | Creatures in mountain ranges, dry/arid environments, caves | Ground | Earth | Ground | |||
| WIND | Air currents, wind, flying, noise | Flying | Wind | Sonic | |||
| FORCE | Immense power | Fighting | Melee | Force | Explosive | ||
| FLAME | Fire and flame | Fire | Fire | Fire | Fire | Fire | Incendiary |
| WATER | Water | Water | Water | Water | |||
| FROST | Ice and frost | Ice | Ice | Cold | Frost | Cryo | |
| SHOCK | Electricity | Electric | Electric | Electric | Lightning | Shock | |
| ORGANIC | Forest creatures, bugs, plants, nature | Grass / Bug | Nature | Grass | Nature | ||
| TOXIC | Acid, corrosion, poison, damage over time, generic debuffs | Poison | Toxic | Acid / Poison | Corrosive / Radiation / Slag | ||
| LIGHT | Good, virtuous, holy, rays of light, brightness, positivity | Radiant / Positive / Vitality | Holy | ||||
| SHADOW | Evil, satanic, murky, unpleasant, shadows, darkness, negativity | Dark | Dark | Negative / Void | Shadow | Dark Magic | |
| METAL | Metallic objects, robots, artificial life, man-made creatures | Steel | Digital | ||||
| PLASMA | Solar plasma, fire-breathing monsters, dragons | Dragon | Dragon | ||||
| CRYSTAL | Rocks, gems, energy crystals | Rock | Crystal | ||||
| LOGIC | Intelligence, mental skill, telepathy, astral projection, psychic ability | Psychic | Mental | Psychic | |||
| MYSTIC | Living supernatural (wizards, fairies, pixies) | Fairy | Arcane | ||||
| CHAOS | Madness, randomness, disorder, unpredictability, insanity | ||||||
| DEATH | Dead/undead supernatural (ghosts, zombies, mummies, skeletons) | Ghost | Necrotic |
Trivia
- Metal type was previously known as the Construct type.
- Untyped was previously known as the Mundane type.
- The first iteration of the type table only had 16 types. Force, Logic and Chaos were added later in order to make the typing of some things easier.
- The elemental types were originally desired for Ginever TD to try to encourage variety in tower typing. The intention was that, assuming the enemy types are unknown, no single type of tower should be necessarily better or worse than any other, but the player would be in a better position by having many different tower types.
- Untyped damage is functionally equivalent to chaos damage in the original TD.