Elemental types: Difference between revisions
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!Palworld | !Palworld | ||
!DnD / Pathfinder | !DnD / Pathfinder | ||
!WC3 | |||
!WoW | !WoW | ||
!Borderlands / TTW | !Borderlands / TTW | ||
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|Neutral | |Neutral | ||
|Neutral | |Neutral | ||
|Bludgeoning | |Bludgeoning | ||
Piercing | |||
Slashing | |||
|Normal | |||
Piercing | |||
|Physical | |Physical | ||
|Non-elemental | |Non-elemental | ||
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|Earth | |Earth | ||
|Ground | |Ground | ||
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|Sonic | |Sonic | ||
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|Force | |Force | ||
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|Explosive | |Explosive | ||
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|Fire | |Fire | ||
|Fire | |Fire | ||
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|Fire | |Fire | ||
|Incendiary | |Incendiary | ||
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|Water | |Water | ||
|Water | |Water | ||
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|Ice | |Ice | ||
|Cold | |Cold | ||
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|Frost | |Frost | ||
|Cryo | |Cryo | ||
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|Electric | |Electric | ||
|Lightning | |Lightning | ||
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|Shock | |Shock | ||
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! style="background-color:#3FE020" class="sidecell" id="dark" |[[Organic type|ORGANIC]] | ! style="background-color:#3FE020" class="sidecell" id="dark" |[[Organic type|ORGANIC]] | ||
|Forest creatures, bugs, plants, nature | |Forest creatures, bugs, plants, nature | ||
|Grass | |Grass | ||
Bug | |||
|Nature | |Nature | ||
|Grass | |Grass | ||
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|Nature | |Nature | ||
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|Toxic | |Toxic | ||
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|Acid | |Acid | ||
Poison | |||
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|Corrosive | |Corrosive | ||
Radiation | |||
Slag | |||
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! style="background-color:#FFEFC0" class="sidecell" id="dark" |[[Light type|LIGHT]] | ! style="background-color:#FFEFC0" class="sidecell" id="dark" |[[Light type|LIGHT]] | ||
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|Radiant | |Radiant | ||
Positive/Vitality | |||
|Hero | |||
|Holy | |Holy | ||
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|Dark | |Dark | ||
|Negative / Void | |Negative/Void | ||
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|Shadow | |Shadow | ||
|Dark Magic | |Dark Magic | ||
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|Steel | |Steel | ||
|Digital | |Digital | ||
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|Dragon | |Dragon | ||
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! style="background-color:#A64D79" class="sidecell" id="light" |[[Crystal type|CRYSTAL]] | ! style="background-color:#A64D79" class="sidecell" id="light" |[[Crystal type|CRYSTAL]] | ||
|Rocks, gems, energy crystals | |Rocks, boulders, gems, energy crystals | ||
|Rock | |Rock | ||
|Crystal | |Crystal | ||
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|Siege | |||
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|Psychic | |Psychic | ||
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|Magic | |||
|Arcane | |Arcane | ||
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|Chaos | |||
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|Necrotic | |Necrotic | ||
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Revision as of 17:52, 7 January 2025
The Intryon universe has 19 distinct elemental types which can be used anywhere that a type chart/table is required. They can be used to group different types of creatures as well as weapons or attacks.
Each elemental type has 3 strengths, 3 weaknesses, and one immunity, both when dealing and receiving damage. The only exception is Untyped, which does not have any strengths or weaknesses.
Type chart
| Defenders >>> Attackers VVV |
UNTYPED | EARTH | WIND | FORCE | FLAME | WATER | FROST | SHOCK | ORGANIC | TOXIC | LIGHT | SHADOW | METAL | PLASMA | CRYSTAL | LOGIC | MYSTIC | CHAOS | DEATH |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| UNTYPED | |||||||||||||||||||
| EARTH | 0x | 0.5x | 2x | 2x | 0.5x | 2x | 0.5x | ||||||||||||
| WIND | 0.5x | 2x | 2x | 0.5x | 0x | 0.5x | 2x | ||||||||||||
| FORCE | 0.5x | 2x | 0.5x | 0.5x | 0x | 2x | 2x | ||||||||||||
| FLAME | 0.5x | 2x | 0.5x | 0.5x | 2x | 2x | 0x | ||||||||||||
| WATER | 2x | 2x | 0.5x | 0.5x | 0x | 2x | 0.5x | ||||||||||||
| FROST | 2x | 0.5x | 0x | 2x | 0.5x | 0.5x | 2x | ||||||||||||
| SHOCK | 0x | 2x | 2x | 0.5x | 0.5x | 0.5x | 2x | ||||||||||||
| ORGANIC | 2x | 2x | 0.5x | 0.5x | 0.5x | 2x | 0x | ||||||||||||
| TOXIC | 2x | 2x | 2x | 0.5x | 0x | 0.5x | 0.5x | ||||||||||||
| LIGHT | 0.5x | 0.5x | 2x | 2x | 0x | 0.5x | 2x | ||||||||||||
| SHADOW | 0.5x | 0x | 0.5x | 2x | 2x | 0.5x | 2x | ||||||||||||
| METAL | 2x | 0.5x | 2x | 0.5x | 2x | 0x | 0.5x | ||||||||||||
| PLASMA | 2x | 2x | 0x | 2x | 0.5x | 0.5x | 0.5x | ||||||||||||
| CRYSTAL | 0.5x | 0x | 0.5x | 2x | 2x | 0.5x | 2x | ||||||||||||
| LOGIC | 0.5x | 2x | 2x | 0.5x | 0.5x | 0x | 2x | ||||||||||||
| MYSTIC | 0.5x | 0.5x | 0x | 2x | 2x | 0.5x | 2x | ||||||||||||
| CHAOS | 0x | 0.5x | 0.5x | 2x | 2x | 2x | 0.5x | ||||||||||||
| DEATH | 2x | 2x | 0.5x | 0.5x | 2x | 0.5x | 0x |
Equivalent types in other franchises
The table below shows roughly equivalent types in other series of games.
| Concept being captured | Pokémon | TemTem | Palworld | DnD / Pathfinder | WC3 | WoW | Borderlands / TTW | |
|---|---|---|---|---|---|---|---|---|
| UNTYPED | Basic attacks without any element | Normal | Neutral | Neutral | Bludgeoning
Piercing Slashing |
Normal
Piercing |
Physical | Non-elemental |
| EARTH | Creatures in mountain ranges, dry/arid environments, caves | Ground | Earth | Ground | ||||
| WIND | Air currents, wind, flying, noise | Flying | Wind | Sonic | ||||
| FORCE | Immense power | Fighting | Melee | Force | Explosive | |||
| FLAME | Fire and flame | Fire | Fire | Fire | Fire | Fire | Incendiary | |
| WATER | Water | Water | Water | Water | ||||
| FROST | Ice and frost | Ice | Ice | Cold | Frost | Cryo | ||
| SHOCK | Electricity | Electric | Electric | Electric | Lightning | Shock | ||
| ORGANIC | Forest creatures, bugs, plants, nature | Grass
Bug |
Nature | Grass | Nature | |||
| TOXIC | Acid, corrosion, poison, damage over time, generic debuffs | Poison | Toxic | Acid
Poison |
Corrosive
Radiation Slag | |||
| LIGHT | Good, virtuous, holy, rays of light, brightness, positivity | Radiant
Positive/Vitality |
Hero | Holy | ||||
| SHADOW | Evil, satanic, murky, unpleasant, shadows, darkness, negativity | Dark | Dark | Negative/Void | Shadow | Dark Magic | ||
| METAL | Metallic objects, robots, artificial life, man-made creatures | Steel | Digital | |||||
| PLASMA | Solar plasma, fire-breathing monsters, dragons | Dragon | Dragon | |||||
| CRYSTAL | Rocks, boulders, gems, energy crystals | Rock | Crystal | Siege | ||||
| LOGIC | Intelligence, mental skill, telepathy, astral projection, psychic ability | Psychic | Mental | Psychic | ||||
| MYSTIC | Living supernatural (wizards, fairies, pixies) | Fairy | Magic | Arcane | ||||
| CHAOS | Madness, randomness, disorder, unpredictability, insanity | Chaos | ||||||
| DEATH | Dead/undead supernatural (ghosts, zombies, mummies, skeletons) | Ghost | Necrotic |
The Intryon typing table has been ported over to rom hacks of Pokémon Emerald and Pokémon Rutile Ruby. The normal method to handling the inexact type alignment is to retype Normal as Chaos, and to retype Bug as Light.
Trivia
- Metal type was previously known as the Construct type.
- Untyped was previously known as the Mundane type.
- The first iteration of the type table only had 16 types. Force, Logic and Chaos were added later in order to make the typing of some things easier.
- The elemental types were originally desired for Ginever TD to try to encourage variety in tower typing. The intention was that, assuming the enemy types are unknown, no single type of tower should be necessarily better or worse than any other, but the player would be in a better position by having many different tower types.
- Untyped damage is functionally equivalent to chaos damage in the original TD.