Elemental types

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Revision as of 14:33, 7 January 2025 by Theleruby (talk | contribs)

The Intryon universe has 19 distinct elemental types which can be used anywhere that a type chart/table is required. They can be used to group different types of creatures as well as weapons or attacks.

Each elemental type has 3 strengths, 3 weaknesses, and one immunity, both when dealing and receiving damage. The only exception is Untyped, which does not have any strengths or weaknesses.

Type chart

Defenders >>>
Attackers VVV
UNTYPED EARTH WIND FORCE FLAME WATER FROST SHOCK ORGANIC TOXIC LIGHT SHADOW METAL PLASMA CRYSTAL LOGIC MYSTIC CHAOS DEATH
UNTYPED
EARTH 0x 0.5x 2x 2x 0.5x 2x 0.5x
WIND 0.5x 2x 2x 0.5x 0x 0.5x 2x
FORCE 0.5x 2x 0.5x 0.5x 0x 2x 2x
FLAME 0.5x 2x 0.5x 0.5x 2x 2x 0x
WATER 2x 2x 0.5x 0.5x 0x 2x 0.5x
FROST 2x 0.5x 0x 2x 0.5x 0.5x 2x
SHOCK 0x 2x 2x 0.5x 0.5x 0.5x 2x
ORGANIC 2x 2x 0.5x 0.5x 0.5x 2x 0x
TOXIC 2x 2x 2x 0.5x 0x 0.5x 0.5x
LIGHT 0.5x 0.5x 2x 2x 0x 0.5x 2x
SHADOW 0.5x 0x 0.5x 2x 2x 0.5x 2x
METAL 2x 0.5x 2x 0.5x 2x 0x 0.5x
PLASMA 2x 2x 0x 2x 0.5x 0.5x 0.5x
CRYSTAL 0.5x 0x 0.5x 2x 2x 0.5x 2x
LOGIC 0.5x 2x 2x 0.5x 0.5x 0x 2x
MYSTIC 0.5x 0.5x 0x 2x 2x 0.5x 2x
CHAOS 0x 0.5x 0.5x 2x 2x 2x 0.5x
DEATH 2x 2x 0.5x 0.5x 2x 0.5x 0x

Equivalent types in other franchises

The table below shows roughly equivalent types in other series of games.

Pokémon TemTem Palworld WoW Borderlands / TTW
UNTYPED Normal Neutral Neutral Physical Non-elemental
EARTH Ground Earth Ground
WIND Flying Wind
FORCE Fighting Melee
FLAME Fire Fire Fire Fire Incendiary / Explosive
WATER Water Water Water
FROST Ice Ice Frost Cryo
SHOCK Electric Electric Electric Shock
ORGANIC Grass / Bug Nature Grass Nature
TOXIC Poison Toxic Corrosive / Radiation / Slag
LIGHT Holy
SHADOW Dark Dark Shadow Dark Magic
METAL Steel Digital
PLASMA Dragon Dragon
CRYSTAL Rock Crystal
LOGIC Psychic Mental
MYSTIC Fairy Arcane
CHAOS
DEATH Ghost

Trivia

  • Metal type was previously known as the Construct type.
  • Untyped was previously known as the Mundane type.
  • The first iteration of the type table only had 16 types. Force, Logic and Chaos were added later in order to make the typing of some things easier.
  • The elemental types were originally desired for Ginever TD to try to encourage variety in tower typing. The intention was that, assuming the enemy types are unknown, no single type of tower should be necessarily better or worse than any other, but the player would be in a better position by having many different tower types.
  • Untyped damage is functionally equivalent to chaos damage in the original TD.